Tag : gameaudio

Stopping Events

[UE4/Wwise] Did you know that you can stop sounds without having to make an event for it? It’s simple with the Execute Action on Playing ID command. I usually prefer this handling unless there is a “release” sound for the stop of a loop or something. It allows game-side management of those events, rather than…

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Wrapping Engine Classes

👏Always👏Wrap👏Your👏Engine👏Classes👏 There’s a reason that programmers do it. And that reason is because it’s rad. Like, Ak Components are dope, but you know what’s doper? An Ak Component with Gameplay Tags. Having things like a game engine is great because it gives you most of the functionality that you need. But what about when you…

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